Talk:Bless Unleashed Wiki

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Suggestion for front page - Arena challenges and Dungeons challenges are both boxed, but Lair Dungeons, - Bloody Arena, Putrid Canyon, Crimson Waterfall, Den of the Wolf King, Archon of Fire, Harpy queen's Nest, shadow visions and chamber of the ancient, - should all be added into this new section.

https://blessunleashed.gamepedia.com/UserProfile:Olgit - suggested - 11th April 2020

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I enjoy that there are guilds in this game, but at the moment the functionality of a guild is slightly lacking.

Suggestions:

Add a guild shop- Create a shop for the guild that has a system similar to that of the old mobile game hobbit KOM. Allow players to make contributions/donations to their guild that give them spending points while adding to the guild currency that could be used in a guild estate.

Guild shop is upgrade able based on guild perks

Add guild leveling with perks. The guild levels through accumulative guild xp, which shadows or mimics regular xp (a certain amount of guild xp earned based on regular xp earned.)

Add a guild voice chat, would really help with organizing combat.

I love the sorting option in the roster, but allow an automatic sorting setting. So if you set it to sort based on rank, then the next time you enter the guild roster it will still sort by rank. Also allow a sorting option based on last time played (helps to see who is active).

Add some competitive features to the guilds. Have events that reward players based on how their guild did in said event. Allow guild on guild combat with friendly, neutral, and hostile guild relations.

Add a guild leaderboard. (Resetting monthly) Top level, top xp gain, Most food consumtion, Revives, event rankings.

Mentioned earlier, a guild estate. A common area accessible only by guild members. Allow the hiring of shopkeepers, cosmetic upgrades, barrack upgrades allowing more guild members.

Guild member titles. Allow you to set your own titles for rank of guild members, and allow that title be used as an actual title above your name.

Allow commerce of some sort between guilds.

This is a lot to ask, but if you ended up adding even half of these your game would be much better off for it, and youd keep me hooked trying to get my guild to survive and thrive.

Sighned: MitchShallGame

Pets
Y'all should add pets to the game

Have a system similar to the stable in which you can select a pet from. Once selected you could either allow these pets to fight alongside the players, or just have them wander the land with them looking cute and cuddly, or ferocious and dangerous.

I honestly would prefer that they be able to fight alongside, but if that were allowed then it would be best to not allow the micro transactional purchase of pets so as to not make the game pay to win. Could safely sell pet cosmetics though.

Add a pet leveling system

In addition to the pets, upgrade upon the existing mounts. Add a selection of colors for each species of mount Add leveling for the mounts. Increase the base speed of higher level mounts. Kinda lame to have them all go relatively the same speed. Sorry bout the insult.

Signed:

MitchShallGame

Fishing
Y'all probably knew that it had to come up at some point.

There are plenty of perfect looking ponds, lakes, and rivers all around the map. What would make these crisp bodies of water even better? Y'all know :)  Fishing!!!

Add an assortment of fishing poles with different rarities and strengths

Add an assortment of fish, as well as the occasional loot item.

Have certain bait drops (like larvae from the nasty giant bugs, or spider eggs)

This would also open up for many fish based cooking recipes!!!

And of course this would allow for the possibility of boats, which I think would be really cool even without the fishing. Have people spawn the boats in like mounts so as not to always have super problematic boats laying around. Have an assortment of boats from a small rowboat of human or elven make to a chinese junk, or square rigged viking long ship.

Just a couple more hopes that most likely would be challenging to implement, but would make the game so much more captivating.

Signed:

MitchShallGame

Crafting Re-adjustments
The crafting in the game is very interesting, and adds an element of hardship that i didnt quite expect. At the moment i feel like crafting is almost useless as it currently is.

I love having a skill/craft to work on. Gives something to strive for, but how much resources it takes to craft combined with how little xp is gained per item makes crafting practically useless. By the time you level up to the point that your weapons will do enough damage, or that your armor will do enough defense you'll already have looted or bought something way better.

I would suggest one of two things, but not both. Either adjust the amount of xp gained from the crafting of an item so that you can level up faster and get to useful items quicker, or adjust the crafting costs of each item. I can about guarantee that over 50% of players are currently using a weapon that they either bought on the market, or looted off of a boss.

Signed:

MitchShallGame

City Population & race distribution
I don't know if its possible with the size of this game, but i've noticed that the population of the cities, villages, and regions are a little sparse at times.

For example. The city of Sperios is huge, and one would figure would be bustling with activity. But there a very few people, and the people that you do see don't seem to quite belong.

I would suggest if the effort is available, to add more npcs with more defined roles. Actually have them seem to have a purpose. Add a variation of npcs. Fishermen, drunks, veterans, children, dogs, cats, etc.

I dont want to seem racist in saying this, but the distribution of race is kind of odd. In a game that is a mythical/fantasy MMO RPg kind of game there is usually a wide variety of races. Some get along well, some do not. Im not saying to all together segregate the races, not at all. I just think it would be really cool to head up to the Arduun forest listening to the pan flutes (soothing music that goes on up there), and get to the city gate guarded by elves, and walk through a city that is primarily elven. Same with the cat peoples and the humans.

Of course the center should be mixed well, as it would be the center of commerce between the races. There should also be travelers, and visitors, as well as the occasional human living with the elves deep in the forest.

Signed: MitchShallGame

Party Transport
Add some form of wagon that would allow the transport of party members. That way you can all travel together, and no one gets left behind.

If you happen to add watercraft's, have larger boats accommodate multiple players.

If Possible, add Airships. An Airship would be a really awesome mode of transportation for a large group of players.

Overseers
This is an odd request based off of a series of books that I love, and have read multiple times. So y'all have to have moderators and admins. Personally i think it would be really cool if you made your moderators show up in the player world as dragon riders. In the inheritance series dragon riders once watched over the lands and held the peace.

Signed: MitchShallGame

P.S In regards of this post, and all other of my posts. Sorry if this discussion page is not meant for suggestions. I've had so many ideas throughout my time playing, and havent been able to find anywhere to dump them. I hope who evers in charge takes them into consideration. Especially the one about guilds. The current role of guilds is boringly unimportant, when in reality being in a guild should mean so much more.